iremote.grstudy1 Environment Artist – Hard Surface

Environment Artist – Hard Surface

  • Anywhere

Description:
• Create painterly vehicles, guns, hard surface props, textures and materials
• Collaborate closely with our Art Team and Game Designers to create stunning, stylized 3D environments and bring our game worlds to life
• Iterate on an idea and take an asset to a final optimized state while applying the provided feedback
• Work with our team to learn different game making processes and bring creative ideas that can push the environment in new ways
• Participate in playtesting and engage with team members in order to enhance the game through collaborative development
• Work within a very small environment art team where collaboration, mutual aid and self critique are key
Requirements:
• 3+ years of experience working in games
• Shipped Games in Unreal Engine 4/5
• Deep knowledge of either Maya, Blender, 3ds Max. Deep knowledge of Photoshop, Zbrush, Substance, Marmoset and other 2D/3D tools
• Expertise in Hard Surface modeling
• Deep understanding of PBR rules and how to break them
• Deep understanding of forms, shape language, design, light and composition
• Perfect understanding of Retopology, UVs and baking techniques
• A passion to get out of your comfort zone, improving and learning new techniques and processes
Benefits:
• Profit sharing and company equity to all employees, regardless of location
• Industry leading medical, dental, and vision plans
• Employer sponsored basic life insurance & AD&D
• 401k retirement program
• Flexible work hours
• Unlimited PTO and sick time
• Paid parental leave