Description:
• The Effects Technical Director generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects.
• They are responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their supervisors.
• Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems
• Light complex/multiple creatures (hairy or furry creatures) and elements
• Responsible for setting-up and wrangle heavy particle effects and enormous crowd shots
• Excellent pipeline scripting ability
• Solid compositing ability, can wrangle blue-screen extractions, working understanding of Nuke
• Can write plug-ins, debug simulations and write set up and surface shaders with proficiency
• Can write/hack procedural surface shaders and volumetric shaders with proficiency
• Can animate moderate objects with proficiency
• Can pick-up new techniques quickly and easily and can debug… just about anything
• Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability.
Requirements:
• 3-5+ years production experience or feature film experience with effects simulation work
• Bachelor’s degree in computer science, engineering or computer graphics
• Demo reel required
• Ability to work with competency, energy and enthusiasm within a team environment with gentle supervision to complete a shot.
• Exhibits excellent listening and communication skills, able to receive direction and criticism
• Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot
• Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude.
• Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look.
• Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions.
• Prioritizes tasks and manages time very well
• Advanced simulation experience with either Houdini, Maya, 3DS Max or other software, and the ability to write expressions
• C++ skills
• Nice to have: Linux and scripting ability in Python experience in MEL
Benefits:
• A bonus and/or long-term incentive units may be provided as part of the compensation package,
• Full range of medical, financial, and/or other benefits, dependent on the level and position offered