iremote.grstudy1 Software Engineer (Project Hire)

Software Engineer (Project Hire)

  • Anywhere

About the position
As a Software Engineer on the Modeling, Simulation, and Training Tools (MST) team at Disney, you will contribute to the entire life cycle of attractions, from initial design to sustainment. This role involves developing software tools for engineering simulations and analyses that support various departments within Walt Disney Imagineering and its partners. You will work in a hybrid environment, collaborating with a multi-disciplinary team to create and enhance simulation applications, troubleshoot software issues, and provide technical expertise.
Responsibilities
• Write code for simulation applications for internal engineering and creative partners.
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• Partner with various teams to identify requirements and use cases for new applications.
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• Write detailed documentation for software for both developers and users.
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• Assist users with troubleshooting and resolving bugs in deployed software and models.
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• Provide computer hardware and software expertise to influence purchasing decisions and system designs.
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• Analyze results from simulations and recommend improvements to system design.
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• Develop and review detailed mechanical and system-level simulations using various software.
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• Visit under-construction and operating attractions to understand their operating principles and take measurements.
Requirements
• 1-4 years of experience in programming, including C#.
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• Proficiency in object-oriented design principles.
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• Willingness to learn new technologies and languages to solve engineering problems.
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• Excellent communication and interpersonal skills for interacting with partners and users.
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• Demonstrated ability to troubleshoot and assess software errors to develop solutions.
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• Experience using engineering software and development environments (e.g., Visual Studio).
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• Familiarity with Agile software development practices, including scrum and sprint planning.
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• Understanding of source control tools such as Git and continuous integration tools like GitLab CI.
Nice-to-haves
• Familiarity with engineering within the entertainment industry.
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• Experience with Ride and Show Control Systems.
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• Programming and troubleshooting PLC hardware.
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• Knowledge of third-party analysis software such as Matlab, Simulink, and Wireshark.
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• Experience with Rockwell Automation: Studio 5000.
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• Familiarity with scripting languages including Python.
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• Development experience using game engines such as Unity3D or Unreal.
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• Knowledge of industrial communication protocols and/or protocol design.
Benefits
• Health and savings benefits
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• Educational opportunities
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• Special extras unique to Disney